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Dracula: Undead Awakening is a isometric shooter released as a PlayStation Minis game in 2009. This article is incomplete.
In Dracula: Undead Awakening, you play the role of an unnamed Demon Hunter, fighting off hordes of monsters and the undead. The game gets progressively harder as time goes on, with gameplay revolving around wave attacks, survival modes, and "Rush" mode. There is no known goal other than surviving as long as possible, functioning like an endless arcade game.
You have 4 gamemodes to choose from, 8 weapons for the player to use, and 3 maps to play.
Weapons
There are 8 weapons to choose from, with only 1 being isolated to a single gamemode (The Saw.) All weapons take ammunition except the Saw, and ammunition can be bought or found for all of them with the exception of the starting pistol.
Pistol
Does low damage in a spread at ~90 rounds per minute. Starts with 9,999 rounds.
The player cannot find / purchase more ammunition for this weapon.
Gamemodes
When starting the game, you have the option of 4 gamemodes: Wave Attack, Rush, Survival, and Super Survival.
Wave Attack
You begin with the starting pistol. Enemies spawn every round, progressively raising the amount of enemies that spawn each wave. Between waves, you can purchase health, weapons, and ammunition with gold that is occasionally dropped by monsters upon death. This is the only gamemode where currency is used.
Survival
You begin with the starting pistol. Enemies spawn constantly without reprieve. Instead of purchasing items, enemies will drop ammunition and weapons for the player to pickup. Failing to quickly do so will cause the item to disappear. Additionally, the perk menu will sometimes give you the option of spending a point to gain the next weapon in your existing arsenal (If you have the pistol, you will gain the rifle. If you have the grenade launcher, you will gain the machine gun, etc.) Difficulty will increase as time goes on.
Super Survival
Functions nearly identically as survival, except enemy spawn rate is higher and the difficulty increases faster.
Rush
You begin the game without a weapon, but have the option to take one of 3 weapons on the floor around your character: The Machine Gun, the Flame Thrower, and the Saw. Upon equipping one of the weapons, the others disappear and you cannot use anything else. Immediately afterwards, basic medium-sized enemies will constantly spawn in hordes until the player is dead. This is the only gamemode where you get infinite ammo, and the only gamemode where you can obtain the Saw.
Perk Points
As the player kills enemies, after a number of kills (currently unknown,) the player will be gifted with a perk point. In some gamemodes, these give basic upgrades like fire rate or maximum health. In other gamemodes, it gives strange upgrades that can benefit or hinder the player, or even kill them.
Wave Attack Perkpoints
When playing wave attack, the player has the choice of 4 different upgrades.
Health Upgrade: Increases the players maximum health points by 25 per upgrade. In-game description: "INCREASES MAXIMUM HEALTH"
Damage Upgrade: Raises the players base damage dealt by all weapons per upgrade. In-game description: "INCREASE DAMAGE FROM ALL GUNS"
Reload Upgrade: Raises the players fire rate per upgrade. In-game description: "INCREASES RELOAD SPEED"
Income Increase: Increases the frequency at which enemies drop gold. In-game description: "INCREASE GOLD DROP FROM MONSTERS"
Additional Perk Information
These perks are numbered in roman numerals, and can be upgraded indefinitely.
Income Increase does not increase the quantity of gold within each drop, as the quantity per drop will increase with each wave.
All upgrades will always increase by a base amount, and do not multiply with each upgrade.
Reload Upgrade will affect all weapons, including automatic weapons such as the Machine Gun, Flamethrower, and BFG: This can cause the player to quickly deplete ammunition late-game. Additionally, it can turn the base-weapon pistol into a "machine gun" with an area effect, similar to a shotgun.
Enemy Modifiers
In all gamemodes (with the exception of "Rush",) different kinds of monsters and variants of existing monsters will spawn. Modifiers include speed, damage, and defense. Late into the game, enemies will have stacked or multiple different modifiers, making them very difficult to kill, or highly dangerous to the player. Modified enemies appear the same as regular enemies on the map, but can be identified by having shades of yellow, green, black, or a combination of these colors. Occasionally, these modifiers also make it difficult to see enemies such as the Wraith; the black shading from buffed defense can make them nearly invisible. Small enemies like Leeches and "Phagomosquitos" will have a glowing, colored cloud of dust underneath them instead of their sprites being recolored. This can make it harder to identify their buffs if they have multiple at once.